Jannik
Mannefeld
The design studies have helped Jannik to recognize his strengths and weaknesses and to work on them. His humor is his sharpest weapon. He infuses his designs with positive associations, leaving lasting impressions. Characters like the hot chip from Chio or the surfing droplet from Fairy enrich his daily life and inspire him to tell moving stories through his designs. The freedom to follow his extraordinary ideas was something he particularly celebrated during his studies.
glibbAR
Augmented Reality Game within Social Media
What is your work about?
In my work, I'm focusing on glibbAR, an interactive game where players have to find hidden slime in virtual, three-dimensional spaces. glibbAR is expansion:
Firstly, glibbAR is based on augmented reality, projecting spatial scenarios onto physical cards held by the players.
Secondly, glibbAR is an attempt to expand social media with a multimedia aspect - gaming. The game utilizes the pattern recognition of Instagram and Facebook cameras and is transmitted to players through filters.
What specifically motivated or inspired you to undertake this project?
Social media is toxic. It's filled with unrealistic ideals, fosters constant comparisons, and often ends in hate. With glibbAR, I aim to make a contribution to improving the atmosphere on social media. Playing together; that's social.
Were there specific challenges that you overcame?
Mark Zuckerberg has set a limit of 6 MB for each level of my game. Typically, a selfie taken with your camera uses about 2 MB ...
Geprüft von: Prof. Wenzel S. Spingler & Prof. Tina Glückselig